Storing functions to use later
I'll keep it quick and simple. Working in C# Making a turnbased game and the player has the choice of 15+ abilities, they can select 3 of them, and then they are executed in sequence against the enemies. How can I store these methods/abilities to be used later? It seems to me that these methods have not no type so I can't declare or store them in array. Tried working with delegates but I can't seem to store them either for the same reason. Any advice at all about how to approach this problem would be greatly appreciated
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