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Question by Kadalfi · May 14, 2020 at 03:02 PM · functionfunctionsmethodmethods

Technically Match 3 but not really

Hello, I am extremely new to Unity and coding. I've stitched together bits and parts of different tutorials so far and it's worked well on the very basic stuff I've done so far, but now I hit a speed bump.

https://imgur.com/a/ds6qyF2

In that link you will see the very simple gist of the game idea which is to press on a square which is part of a group of at least 2 to destroy them. The question I have is what technique, method, functions, or what have you should be used to identify on click of any square, the number of the connected squares in the group to make them all go away with that 1 click ? Could it be raycasting from the original square in a cross shape that stops in any given direction if it hits outer border or a different color or keeps going and creates new star shape raycasting when it hits same color as original clicked square's color, or something completely different that I am unaware of ? Basically I just need to know what is my next step to start googling and having a gander at.

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avatar image CSPAG · May 14, 2020 at 09:36 PM 0
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Never tried anything like this before, but you could use colliders on both objects, and tag them by colour, you could use OnCollision functions like this

 void OnCollisionEnter (Collider other) 
      {
          canDestroy = true;
      }
  
  void OnCollisionExit (Collider other) 
      {
          canDestroy = false;
      }

Good luck with your googling :)

avatar image Kadalfi · May 17, 2020 at 12:48 PM 0
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i don't think tags would be needed as every tile has its own index / value of what color it represents, if i get where i want to be i would just have to cal on that function again.

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