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How do I make a rigidbody2d that doesn't do anything on collision?
The title says it all!
I have a 2d object that I need to gal from the sky! Its currently using gravity.
I would like to make it so that when it hits something it is unaffected!
Like I want to manually do something when it collides with another object not have it fly off in some random direction.
How would I do this? Or fake do this aka use kinematic + force somehow?
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Best Answer
Answer by imabauss · Apr 15, 2014 at 04:31 AM
Figured it out!
If you need to this simply set the game object to a trigger
This can be done in the inspector window in unity
-Hope this helps!