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Playoneshot

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All Questions

  • Unanswered Questions
avatar image

TheTrueDuck answered

PlayOneShot won't work.

Jun 1, '22 audio·audiosource·audioclip·playoneshot

1 Reply

0 Votes

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uctuviun published

Overriding audio priority with PlayOneShot()?

Jan 19, '22 in Help Room

0 Replies

0 Votes

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GuirieSanchez commented

AudioSource.PlayOneShot() is not looping Closed

Nov 16, '21 in Help Room

1 Reply

0 Votes

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gameyanggnag commented

maybe audiosource problem

Oct 18, '21 in Help Room

1 Reply

0 Votes

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joelarmst asked

AudioSource.PlayOneShot with negative pitch won't start new sounds

Oct 18, '21 in Help Room

0 Replies

0 Votes

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danicond97 answered

Volume slider not working properly for SFX group

Jul 13, '21 sound·playoneshot

2 Replies

0 Votes

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glasshalfpool asked

Creating a PlayOneShot function in an audio manager

Feb 4, '21 audio·playoneshot

0 Replies

0 Votes

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SomeGuy22 commented

audio.Play() not always playing the entire AudioClip

Nov 3, '20 audio·iphone·playoneshot

5 Replies

6 Votes

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JustStopAndThink commented

It is possible to have a random audio pitch with one AudioSource and PlayOneShot?

Nov 7, '19 audio·playoneshot

3 Replies

1 Votes

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CookieHCl edited

How do I PlayOneShot for multiple scenes?

Aug 20, '19 audio·scenes·playoneshot

0 Replies

0 Votes

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ChefBaas edited

AudioSource.IsPlaying returns true when only playing one shot?

May 20, '19 audio·audiosource·playoneshot·isplaying

0 Replies

3 Votes

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javierfed edited

2d PlayAudioOneShot inconsistent behavior

May 8, '19 audio·audiosource·audioclip·playoneshot

0 Replies

0 Votes

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Kawalyn commented

play sound only once on SetActive of GameObject

Jul 15, '18 audiosource·boolean·setactive·playoneshot·audio.play

2 Replies

0 Votes

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MilkyPancack asked

How to fix my reload sound? Closed

Jul 8, '18 audio·audiosource·audioclip·reload·playoneshot

0 Replies

0 Votes

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CardboardComputers commented

Sound Doesn't trigger when firing projectile

Jul 1, '18 audiosource·playoneshot

2 Replies

0 Votes

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LaurynasLubys answered

Audio.PlayOneShot problem

Apr 4, '18 audio·audiosource·audioplay·playoneshot

3 Replies

0 Votes

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Nosmo asked

Im trying to turn off a sound when i leave a trigger collider

Oct 18, '17 in Help Room

0 Replies

0 Votes

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Jinkata commented

AUDIO ISSUES - PlayOneShot... is cutting short... I think?

Jul 10, '17 audio·sound·audiosource·sounds·playoneshot

2 Replies

0 Votes

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Wumbo9 edited

Play multiple audio clips from one object

Jul 3, '17 c#·audio·audioclip·audio source·playoneshot

1 Reply

0 Votes

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JanZagar asked

I'm trying to play a sound OnCollisionEnter, but something isn't working right. Can you help me ?

Jun 27, '17 in Help Room

0 Replies

0 Votes

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immodiumvash published

my sound clip reference is lagging playmode

May 29, '17 c#·sound·lag·manager·playoneshot

0 Replies

0 Votes

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rbeldessi published

Playing part of audio file

May 25, '17 audio·playoneshot

1 Reply

0 Votes

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AlejandroBoss edited

How to load an audiosource on trigger once?

Mar 2, '17 in Help Room

2 Replies

0 Votes

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Hlero commented

Found a weird problem about AudioSource.PlayOneShot

Feb 24, '17 in Help Room

2 Replies

0 Votes

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Loui_Studios answered

Play a segment in a audio file

Jan 28, '17 audiosource·audioclip·playoneshot·dsp

1 Reply

0 Votes

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OutOfRam commented

Check if tag is the same as the previous one

Oct 29, '16 in Help Room

1 Reply

0 Votes

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andzq commented

Why PlayOneShot is not working? C#

Oct 14, '16 audio·audiosource·audioclip·playoneshot·audio.playoneshot

1 Reply

0 Votes

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jakejolli commented

Playing many audioclips with PlayOneShot causes all sound to cut out.

May 29, '16 audio·audiosource·audioclip·playoneshot

0 Replies

2 Votes

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JigneshKoradiya answered

My AudioClip wont loop even though loop is true

Apr 9, '16 audiosource·loop·audioclip·playoneshot

1 Reply

0 Votes

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hexagonius commented

Using PlayOneShot for multiple clip is OK?

Sep 7, '15 2d·sound·audiosource·singleton·playoneshot

0 Replies

0 Votes

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Related Topics

audio audiosource audioclip sound c# ontriggerenter trigger collision javascript audioplay loop oncollisionenter play destroy gameobject sounds audio source boolean raycast fmod collider playclipatpoint tag unity5 pitch


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