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Question by glasshalfpool · Feb 04, 2021 at 10:40 PM · audioplayoneshot

Creating a PlayOneShot function in an audio manager

I followed a Brackeys tutorial to create an audio manager which included a Play function. I managed to create a second function for stop which works fine, but have not have any luck creating one for PlayOneShot. Anyone able to suggest how to write this:

 public class AudioManager : MonoBehaviour
 {
 
     public Sound[] sounds;
 
     // Start is called before the first frame update
     void Awake()
     {
         foreach (Sound s in sounds)
         {
             s.source = gameObject.AddComponent<AudioSource>();
             s.source.clip = s.clip;
 
             s.source.volume = s.volume;
             s.source.pitch = s.pitch;
             s.source.loop = s.loop;
         }
 
     }
 
     public void Play(string name)
     {
         Sound s = Array.Find(sounds, sound => sound.name == name);
         s.source.Play();
     }
 
     public void PlayOnce(string name, float volume)
     {     
         Sound s = Array.Find(sounds, sound => sound.name == name);
         s.source.PlayOneShot();
     }
 
     public void Stop(string name)
     {
         Sound s = Array.Find(sounds, sound => sound.name == name);
         s.source.Stop();
     }
 
 
 }

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