- Home /
FPS bone model Question ??
Hey all,
I was wondering if someone could help me with this problem i ran into. Basically i have a player which are only arms. I decided to download a fully rigged character from a site and sad i will use this as my main player. But this is when i started facing some problems the player has all the bones you need Spine, left arm and etc. I decided to take the right arm and the left arm and attach it to the main camera. I thought this might work but as soon as i ran the game i had the most strangest results the arms would drop below the ground :/. So that did not work as i had in mind. So i was now thinking should i make my model arm less and then rig the arms afterwords and then place them next to the model to make it look as if it was fixed to the model.
or is there a way that the other bones in the player dont react with the player up and down movement ?
I would be really great full if someone could help me thank you so much in advance :)
Your answer
![](https://koobas.hobune.stream/wayback/20220612151255im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Fps Arm moves fase 2 Answers
UNITY 3D FPS: seeing your legs. 1 Answer
Blender animation into unity problems 1 Answer
Raycasting colliders moved by Mechanim animation? 0 Answers
is there a way to get a mdl in untiy 1 Answer