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UNITY 3D FPS: seeing your legs.
Ok, so I'm making my fps, when I put my camera in a good place for my model, when you look down you can see threw your self. What I want is kind of like half life 2, when you walk and look down you see your legs.
Your example is not really a good one ;) Half-Life 1/2 doesn't have legs, only the weapon models have an arm that holds the weapon.
I know there are other games that have a partial body like DaveA explained (like $$anonymous$$irror's Edge, ...). Those games actually moves the camera a bit forward when you look down. They imitate the real head movement because when you just turn your eye-balls 90° downwards you won't see your legs, i guess. $$anonymous$$ost of these games also limit the angle you can look down / up. In Half-Life you can look full +- 90° up / down.
You can use some kind of head-bone to which you attach your camera. That way the camera rotates around your neck ins$$anonymous$$d of rotating in place.
Sorry for the bad example, I don't know what I was thinking...But thanks anyways!
Answer by DaveA · Aug 01, 2011 at 08:37 PM
Don't use a full mesh for your player (you don't care to see yourself this way and as you found, it's problematic. For 'your' player, just model the arms and legs, maybe torso, forget the rest. You can play with the camera's near clipping plane, but it's probably a waste of time.
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