Storing playerprefs as string in inputfield.text
Hi everyone, is there a way to pass a given playerpref as a string so that it displays on an input field text?
public InputField textbox;
public string score;
void awake() {
textbox = GameObject.Find ("textbox1").GetComponent<InputField> ();
}
void update(){
PlayerPrefs.SetString("Score", score);
}
public void scorePoints(){
score+1;
}
textbox.text = score.ToString();
Comment
Best Answer
Answer by ashtopher · Mar 05, 2018 at 10:52 AM
Got the answer!
textbox.text = PlayerPrefs.GetString("Score");