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Question by TheDavyStar · Dec 23, 2015 at 07:55 PM · c#unity 52dtimetimer

"Object reference not set to the instance of an object"

Hey all, So, today I've been trying to program a timer for a game I'm making. In the game, the timer counts soun from 60 seconds to 0, and at 0, the game ends. Just as a placeholder for the moment ( because I can't seem to get it to count down in seconds) I have set the timer value to 60, and applied the scrit for the timer to a text so the value is seen visibly counting down. Here is the script I have:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class Timer : MonoBehaviour {
     public int timer;
     public Text timerText;
     public GameObject Timer
 
     // Use this for initialization
     void Start () {
         timer = 600;
 
     }
     
     // Update is called once per frame
     void Update () {
 
         timerText.text = timer.ToString (Timer);
         
         timer -= 1;
     }
 }

The error seems to happen line 18. It is indeed, rather annoying. Any and all help and pointers would be greatly appreciated, thanks :)

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