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Question by KristofferH · Jan 17, 2017 at 10:06 AM · deferred renderingforward rendering

Unity 5.5 global/Player render path setting?

I've just installed Unity 5.5 and I noticed that the Render Path option in the Player settings is no longer there. On the camera though it says something like "Use Graphics Settings" but when I look in the Graphics setting I see no Render Path setting there either. So how do I set the Render Path for all cameras, or does one have to do it manually for each camera? Also, it seams to be defaulting to Forward Rendering and I want to use Defered Rendering, didn't deferred use to be the default? I'm in "PC, Mac & Linux Platform" (not Android or iOS).

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Answer by Zyl · Feb 25, 2017 at 10:47 PM

The setting has been moved to the Tier settings under Edit -> Project Settings -> Graphics.

Screenshot of graphics settings in inspector


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avatar image KristofferH · Mar 20, 2017 at 09:38 PM 1
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Thank you! How could I miss that?! :P

By the way, what are these Tier 1-3? What are they used for and what deter$$anonymous$$es which one is used?

avatar image VitruvianStickFigure · Nov 03, 2017 at 12:44 AM 1
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@$$anonymous$$ristofferH The documentation on the tiers is limited at best at the moment; but as I understand it:

Tier 1: Any Android at or under OpenGL ES 2.0, any iPhone before 5S, iPods 5th generation or earlier, iPads 4th gen or earlier, iPad $$anonymous$$i first gen

Tier 2: Any Android with OpenGL ES 3.0 or above, every recent i-device, AppleTV

Tier 3: Desktops with OpenGL, Apple's $$anonymous$$etal API, or DirectX 11+

Obviously this is incomplete and prone to changes; but there's a more detailed discussion at https://forum.unity.com/threads/tiers-in-graphicsettings.485408/

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