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Question by ripridehi · Sep 03, 2015 at 01:13 PM · renderingtransparencydeferred renderingforward rendering

Help understanding transparency in Deferred Rendering?

I've read that transparency is not done in deferred rendering. If you have your Camera Rendering Path set to deferred, any semi-transparent objects get rendered in a forward pass. You can see in the profiler there are some RenderForwardAlpha calls. I'm wondering what that actually means for the semi-transparent objects. Do the normal pixel-light-count rules apply to them, where a certain number of lights are done per-pixel, then the rest are per-vertex? Does multi-sample anti-aliasing get applied to the forward rendered objects? It appears not.

Sorry if I'm not being clear here. Not being a rendering expert, I don't really know what specifically to ask other than: What are the implications of having semi-transparent objects rendered in a forward pass in an otherwise deferred render?

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