I bought the "Liquid Volume" this Shader. Through the help of the author to increase the function of the neglect of gravity. Perfect solution to my problem.
I need to let the liquid flow along the pipeline, filling.
What liquid? A particle system? A shader? An animated texture? What have you tried already? You haven't asked any question to be answered.
I just started to learn unity, I admit I will rarely, need to study hard. With the film production method I have a lot of ways to do it. UV texture animation "maya", fluid calculation "maya / realflow", particle animation "maya / max", film and television late "AE .." and so on. I resolved in the realflow program model animation "point", the import process is very low efficiency, resource consumption, other methods I did not find the right, so I came here to ask questions. But I need to make the operation of the program is not the film. You may be a lot of technology, you can not help me, but not on behalf of you can here cynicism. Life, ability is very important, character is also very important. I am not familiar with English, grammar is also wrong please understand.
我刚开始学习unity,我承认我会的很少,需要努力学习。用电影制作的方法我有很多办法做出来。UV纹理动画“maya”,流体计算“maya/realflow",粒子动画"maya/max",影视后期“AE。。”等等。我在realflow程序里解算出来的模型动画“点”,导入程序效率很低,资源占用大,其他方法我没找到合适的,所以才来这里提问。
但我需要制作的是可操作的程序,不是影片。你也许会的技术很多,你可以不帮我,但不不代表你可以在这里冷嘲热讽。做人,能力很重要,品德也很重要。
我对英语不熟悉,语法有误还请谅解。
Your English is perfectly good. But what is unclear is what help you actually expect people to provide? Fluid dynamics is a complicated subject so you cannot expect to get anything like a complete solution to your problem provided here. Have you tried...
Or one of the other assets on the store?
I did something like this in the past... But i didn't understand even a word that you said, so i can't help. I assume that you said that you are a real real pro advanced super mega hyper technology master, and that no one can help you and now you said that you have contacted the creator of an asset store's asset and he will help you? I think that's it. I really wish i could help though.
Perhaps the language is unclear, my English is not very good. I want the effect is to use the program to fill the pipeline, filling the progress of the program can be controlled. Ins$$anonymous$$d of implementing a physical simulation, visually the liquid can fill the pipe. Thanks for your reply, it appears that language barriers and self-learning are not a wise decision. From Google Translate.
Answer by tanoshimi · Oct 16, 2016 at 06:56 PM
If you just want the visual effect of a liquid flowing along those pipes, you might want to investigate flow maps. The idea is to supply a texture to your shader that encodes a direction vector for each pixel to show the direction that water flows through that point (similar to how a normal map uses a texture to describe the normal direction at any point):
Answer by ztllove · Oct 19, 2016 at 04:05 PM
Thank you very much for your help here. I bought the "Liquid Volume" this Shader. Through the help of the author to increase the function of the neglect of gravity. Perfect solution to my problem.
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