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What would be the most efficient way to host a dedicated server with the only purpose of storing uploaded strings?
I have a server computer. I want to have that be the host that is always running. It's only purpose is to hold strings that are uploaded from (and downloaded to) clients. These strings are converted into game maps locally once on the client computer. In a nutshell: single player game, multiplayer map sharing.
Does the server computer need to always be running the application? I am new to networking in Unity. Thanks so much for any help!
If i understand the question correctly, i wouldn't use Unity networking for this. Just put the levels as textfiles on a web server and load them inside Unity with WWW. As alternative for text files you could also have a small php script on the webserver that fetches the data from a database.
https://docs.unity3d.com/560/Documentation/ScriptReference/WWW.html
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