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Would you recommend p2p or dedicated server for a turn-based strategy game?
Hi there,
I'm starting a new game with a concept similar to Worms Armageddon. Still doing my Multiplayer research and can't decide if I'd go with p2p or a dedicated server.
From you experience, what would you do if you were in my shoes?
My main concerns are salability and implementation time. I have 0 experience with networking, this will be my first multiplayer game.
I'm aware with the very basic differences between the two architectures (in terms of cheating and latency), but haven't learned them in-depth.
Thanks in advance!
I've never done networking with unity but i know a little bit about server etc, i would recommend p2p because it easier to implement and you don't really care about ti$$anonymous$$gs because your game is turn based. Hope that help you :)
Answer by lgarczyn · Dec 09, 2019 at 03:10 AM
If you don't care about cheating, and mostly want to make a LAN game, you can use Mirror have a "master client" setup. This is functionally P2P, but much simpler.
If you're trying to make a commercial product, with matchmaking and cheating prevention, you need a server and/or some service like Photon.