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Question by mrhussain0334 · Oct 26, 2013 at 01:03 PM · rigidbodygravityforcesphere

Movement problem?

I have two spheres.One large one small. The small one is on the large one. Now I am moving the small sphere on the large force. But I can't move it the way I want it too.

The Gravity on the sphere:

 rigidbody.velocity = (-transform.position + planet.transform.position) * gravity ;

The Movement Script:

 if(Input.GetKey(KeyCode.A))
         {
             rigidbody.AddForce(Vector3.right * speed);
             
         }
         if(Input.GetKey(KeyCode.S))
         {
             rigidbody.AddForce(Vector3.down * speed);
             
         }
         if(Input.GetKey(KeyCode.D))
         {
             rigidbody.AddForce(Vector3.left * speed);
             
         }
         if(Input.GetKey(KeyCode.W))
         {
             rigidbody.AddForce(Vector3.forward * speed);
             
         }

The placement of forces may be wrong.But in order to make the small rotate around the large one my keys change some way. Like first was "S" , then "A" and then "D".

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avatar image robertbu · Oct 26, 2013 at 03:16 PM 0
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Not sure it is going to solve your problems, but as a start try this:

  • Replace 'Vector3.right' with 'transform.right'

  • Replace 'Vector3.down' with '-transform.up'

  • Replace 'Vector3.left' with '-transform.right'

  • Replace 'Vector3.forward' with 'transform.forward'

Getting rotating around a sphere to look right can be a hard problem. It depends on how you have everything setup.

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