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Question by WolfRStudios · Nov 02, 2015 at 12:08 PM · javascriptaudiooneshot

One Shot Sound After Countdown JS

Hello

Is there a way I can have a One Shot Audio sample played after a certain amount of time, like 3 seconds in JavaScript? I've looked everywhere and can't seem to find what I'm looking for!

Thanks

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Answer by lienadnellum · Nov 06, 2015 at 05:58 PM

Easy,keep in mind this is a very simple way of doing it Make a object, add component(audio source), on the component audio source un tick play on awake, drag your mp3(sound file) onto audio clip , then attach this script to the object " var SoundToPlayWhenGameStarts : AudioClip; var CountDownTime : float = 3;

function Start () {

yield WaitForSeconds(CountDownTime);

GetComponent.().PlayOneShot(SoundToPlayWhenGameStarts);

} " then drag your mp3(sound file) in unity onto the script variable(SoundToPlayWhenGameStarts), this is a very simple way, there many other ways. Hope this helped :)

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