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Question by sholom1 · Apr 20, 2018 at 07:53 PM · loopinfiniteinput.getbutton

Input.GetMouseButtonDown(0) causing infinite loop in corotine?

   public IEnumerator listenForClick(){
             bool clicked = false;
             while (!clicked) {
                 yield return null;
               //this gets called until i click
                 Debug.Log ("Listening for click");
                 if (Input.GetMouseButtonDown (0)) {
                   //HERE Debug.Log("Click"); is never called and unity freezes
                     Debug.Log ("click");
                     Ray ray1 = CamController.Instance._camera.ScreenPointToRay (Input.mousePosition);
                     RaycastHit hit1;
                     if (Physics.Raycast (ray1, out hit1)) {
                         selectedPerson.AddTask (hit1.collider.gameObject.GetComponent<Square> ().x, hit1.collider.gameObject.GetComponent<Square> ().y, Job.Move);
                         clicked = true;
                         //break;
                     }
                 }
             }
         }


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avatar image sholom1 · Apr 20, 2018 at 09:44 PM 0
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not caused by input.getmousebuttondown any other key produces the same result

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