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Question by brlan10 · Jan 09, 2017 at 04:47 AM · overlapsphere

Check what overlapSphere is colliding with

I want overlapSphere to only return true if it's colliding with an object that has collision with the player enabled. Problem is, I need to know which collider it's overlapping with in order to do that. How can I get access to that, if it's even possible?

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avatar image roman_sedition · Jan 09, 2017 at 05:01 AM 1
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You store the colliders into a collider array, then debug.log all the names of the collider's gameobjects

  Collider[] hitColliders = Physics.OverlapSphere(center, radius);
  foreach(Collider col in hitColliders)
 {
       Debug.Log(col.gameObject.name);
 }

Something to that effect.

avatar image brlan10 roman_sedition · Jan 09, 2017 at 12:46 PM 0
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This should work, but I run into this error when implementing something like that:

Cannot implicitly convert type 'UnityEngine.Collider2D' to 'UnityEngine.Collider2D[]'

edit: found this nifty function that will allow for an array: Physics2D.OverlapCircleAll

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