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Question by Griffo · Jan 31, 2013 at 11:24 AM · physicsarrayarraysoverlapsphere

Whats Wrong?

Hi, I'm trying to make an Array of game objects at Start found around an enemy using Physics.OverlapSphere, i thought this script I've done would do it, but says on the second find -

 NullReferenceException: Object reference not set to an instance of an object

If I remark out

 concreteBarriers[i] = current.gameObject;

it prints out all the names and numbers up to the 16 it finds, can someone point me in the right direction please.

 function Start()
 {
     hide();
 }
 
 function hide()
 {
 
 var colliders : Collider[] = Physics.OverlapSphere (transform.position, lookForCoverRange);
 var cover : GameObject[];
 
 for (var current : Collider in colliders)
 {
     print(current.name + " Number " + i);
     cover[i] = current.gameObject;
     i++;
     }
 }
 
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avatar image robertbu · Jan 31, 2013 at 03:23 PM 0
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You need to give a bit more information. If you double click on the error message in Unity, what line in $$anonymous$$ono is highlighted? Where is concreteBarriers[i] declared and initialized?

avatar image Griffo · Jan 31, 2013 at 03:47 PM 0
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Sorry, I'll take that on board for next time, sure there will be lots of next times ..

avatar image $$anonymous$$ · Jan 31, 2013 at 03:49 PM 0
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nice question title :D

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Answer by Doireth · Jan 31, 2013 at 03:17 PM

the "cover" array has not been initialised. Try

 var cover : GameObject[] = new GameObject[colliders.Length];
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avatar image Griffo · Jan 31, 2013 at 03:48 PM 0
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Thanks, worked perfectly ..

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