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What's the best way to send packets of input to the server consistently?
What's the best way to send packets of input to the server consistently?
Ideally, I would want to send my entire keys state, and mouse position to the server every FixedUpdate (0.02 FixedDeltaTime), but that would get expensive and lots of packets might get dropped, right? I read that you don't want to RPC every frame. Valve's networking paper says you should send 2 or more input packets at once, but wouldn't that cause extra input lag to the server? How would I even do that?
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