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New Input System not Working with Netcode for GameObjects
I'm working on prototyping a multiplayer game using Unity's Netcode for GameObjects system.
I followed along with the "Hello World" tutorial and wanted to add WASD movement for the players.
However, the player isn't detecting the input.
I'm using an InputActionMap and a Vector2 which just reads the value of the first action on the map every frame, but when testing it the Vector2 doesn't change at all. I was able to get input working by switching it to the old input system and using GetAxis, but I would prefer to use the new InputSystem if possible.
Is there something that I'm missing, or does the new input system just not work with Netcode?
I'm having the same issue. If I only start the host, it's working. But once I connect a client the Input doesn't work.
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