Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Griffo · Oct 21, 2012 at 06:59 AM · lightprobeslightprobes

How many light probes

Hi, How many light probes is enough? the reason I ask when I add light probes to my scene and use the scene view to navigate with the below amount it slows down to a crawl, should I just place one under each light and one in between each light ? Or do I need more, as I need to copy the light probes on this level and paste on another 3 levels.

Thanks.

alt text

grab-02.jpg (84.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by Max_Bol · Jul 28, 2020 at 12:32 AM

This is rather an old question, but as it's still something quite present without any approved answer, I'll answer it.

How many light probes in a scene is a relative question based on the scene itself.

The common mistake many do initially is thinking that the light probes are helping with the baked lights for static objects. That's a mistake as light probes are used primarily to determines the light on non-statics object that are "out" of the baked light process. Each light probes (when baked) register the light value at its position. Then non-static rendered object gets their lighting value from those light probes rather than from the static light. (Non static light don't get their value stored.) It's kinda like regrouping all the static light into singles points in a scene which help save calculation with the scene lighting for non-static objects. (In other words, instead of having multiples light sources to light each faces, you got 1 light probe that simulates said multiple lights.)

As such, in the example of the picture shown in the question, the number of light probes shouldn't be high as the lighting isn't highly variable. It could be done with 1 light probe in the center of the darkest areas and 1 light probe in the brightest areas and, if necessary, 1 in-between for the areas that might have a lot of stuff hiding lights (1 in-between vehicle and 1 over vehicles for example). If it would be possible to crawl (or have stuff roll) below a vehicle, it would also need on under it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by scr33ner · Nov 01, 2012 at 05:51 AM

Not too sure about how Unity handles light probes yet- but I know from past experience with IDTech 3 engine (GTKRadiant/QuakeEditor) making COD4 MW mods; light probes are needed (otherwise the game is discolored), but recommended to be used sparingly for optimal frame rates. With Radiant, I usually placed one outdoors & one indoors usually near light sources-- that usually did the trick for small - medium maps...

I found this documentation when I was looking around for some info on how Unity implements light probes. Not sure how big the map is on the sample, but it seems like it needs a bit more than Radiant (sorry it's my only frame of reference regarding light probes).

With your scene, I'd start with 5 (to be on the safe side, 1/corner & 1 in the middle of the room) & experiment from there.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Do light probes light objects per vertex? 0 Answers

Light Probes is illuminating the opposite side 2 Answers

Can't use the Light Probe Group in Unity Pro. 4 Answers

Lightprobes[Pro] vs double lights[free] 0 Answers

fake lighting on ios 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges