Changing object mesh without interrupting the animation
Hi guys,
I am writing here as I haven't been able to find the answer anywhere else.
I have to make an animated model, which will have a couple of visual versions. Let's say it's an animated armature (from Blender) controlling the mesh of a cat and I wanted to change the mesh to a dog, but with a continuous animation playing (not interrupting it).
I guess having both meshes in the same .blend file, animating them together and just disabling the one which I want to hide in Unity is a solution, but if I would like to use 30 meshes and switch between them, it could be difficult to manage.
Do you have any ideas how to deal with it?
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