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Question by juraj123 · Aug 28, 2017 at 06:23 PM · unity 5javascriptgui

JavaScript function OnGUI error

I have 2 errors in console after write simple CaptureControll JavaScript. If you know where is mistake please help me! 1. error: Assets/CaptureControll.js(67,26): BCE0044: expecting (, found 'OnGUI'. 2. error: Assets/CaptureControll.js(67,34): UCE0001: ';' expected. Insert a semicolon at the end. SCRIPT: #pragma strict

 var blueTeam : boolean = false;
 var redTeam : boolean = false;
 
 private var redCapturePerc : float = 0;
 private var blueCapturePerc : float = 0;
 
 var flagRed : GameObject;
 var flagBlue : GameObject;
 var flagNeutral : GameObject;
 
     function Start ()
 {
         flagRed.SetActive(false);
         flagBlue.SetActive(false);
         flagNeutral.SetActive(true);
 }
 
     function Update ()
 {
         if(blueTeam == true)
 {
         blueCapturePerc += Time.deltaTime * 20;
         redCapturePerc -= Time.deltaTime * 20;
 }
         if(redTeam == true)
 {
         blueCapturePerc -= Time.deltaTime * 20;
         redCapturePerc += Time.deltaTime * 20;
 }
         if(redTeam == true && blueTeam == true)
 {
         redCapturePerc = redCapturePerc;
         blueCapturePerc = blueCapturePerc;
 }
         if(redCapturePerc >= 100)
 {
         redCapturePerc = 100;
         flagRed.SetActive(true);
         flagBlue.SetActive(false);
         flagNeutral.SetACtive(false);
 }
         if(blueCapturePerc >= 100)
 {
         blueCapturePerc = 100;
         redCapturePerc = 100;
         flagRed.SetActive(false);
         flagBlue.SetActive(true);
         flagNeutral.SetActive(false);
 }
         if(blueCapturePerc <= 50 && redCapturePerc <= 51)
 {
         flagRed.SetACtive(false);
         flagBlue.SetActive(false);
         flagNeutral.SetActive(true);
 
         if(redCapturePerc <= 0)
 {
         redCapturePerc = 0;
 }    
         if(blueCapturePerc <= 0)
 {
         blueCapturePerc = 0;
     }
 }
         function OnGUI ()
     {
         GUI.Box(Rect(10, 10, 300, 25), "Red Cap" + " " + redCapturePerc.ToString("0") + " " + "BlueCap" + " " + blueCapturePerc.ToString("0"));
         }
     
 }
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Answer by Vicarian · Aug 28, 2017 at 06:51 PM

Fixed this for you. Your OnGUI function ended up in your Update function somehow.

 var blueTeam : boolean = false;
 var redTeam : boolean = false;
 
 private var redCapturePerc : float = 0;
 private var blueCapturePerc : float = 0;
 
 var flagRed : GameObject;
 var flagBlue : GameObject;
 var flagNeutral : GameObject;
 
 function Start ()
 {
     flagRed.SetActive(false);
     flagBlue.SetActive(false);
     flagNeutral.SetActive(true);
 }
 
 function Update ()
 {
     if(blueTeam == true)
     {
         blueCapturePerc += Time.deltaTime * 20;
         redCapturePerc -= Time.deltaTime * 20;
     }
     if(redTeam == true)
     {
         blueCapturePerc -= Time.deltaTime * 20;
         redCapturePerc += Time.deltaTime * 20;
     }
     if(redTeam == true && blueTeam == true)
     {
         redCapturePerc = redCapturePerc;
         blueCapturePerc = blueCapturePerc;
     }
     if(redCapturePerc >= 100)
     {
         redCapturePerc = 100;
         flagRed.SetActive(true);
         flagBlue.SetActive(false);
         flagNeutral.SetACtive(false);
     }
     if(blueCapturePerc >= 100)
     {
         blueCapturePerc = 100;
         redCapturePerc = 100;
         flagRed.SetActive(false);
         flagBlue.SetActive(true);
         flagNeutral.SetActive(false);
     }
     if(blueCapturePerc <= 50 && redCapturePerc <= 51)
     {
         flagRed.SetACtive(false);
         flagBlue.SetActive(false);
         flagNeutral.SetActive(true);
 
         if(redCapturePerc <= 0)
         {
             redCapturePerc = 0;
         }    
         if(blueCapturePerc <= 0)
         {
             blueCapturePerc = 0;
         }
     }
 }
 
 function OnGUI ()
 {
     GUI.Box(Rect(10, 10, 300, 25), "Red Cap" + " " + redCapturePerc.ToString("0") + " " + "BlueCap" + " " + blueCapturePerc.ToString("0"));
 }
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