How to change the render order of a bunch of the same sprite
I'm currently working on a random level generator which consists of a couple floor textures and one specifically used for the boundary walls. Every time I generate a new level the walls generate like so: http://i.imgur.com/Bnt3VDv.png
whereas my desired result is like this (I had to manually change the order in the default sorting layer): http://i.imgur.com/S2JCNwm.png
I can supply my code if needed
Any help would be appreciated!
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