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               lukaskrepel · Jun 09, 2016 at 01:48 PM · 
                c#spritespritesspriterendererspritesheet  
              
 
              Getting name of Spritesheet on runtime with C#? (Not individual SpriteName)
I know we can get the current sprite from a SpriteRenderer, but is there a way to get the name of the SpriteSheet that contains the sprite that is currently being used?
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              Answer by FortisVenaliter · Jun 09, 2016 at 04:12 PM
You're looking for the texture field of the sprite.
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