Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by SozBoss2016 · Jan 04, 2017 at 02:41 AM · animationpausing

Pausing an animation

hello guys wondering if anyone could help me. Sorry in advanced for the sloppiness of the code. Been working on this for a few hours. But I'm basically making a cube go round in a giant circle, and once a box collides with it I want the animation to stop. Once that box has moved out the way for the cube to continue the animation from where it last stopped. Now I have it to stop at the collision but when the box is removed the cube jumps to where it would of been in the animation when I stopped it. So technically it jumps. Any ideas I'm really stuck. Ive looked on the site for answers and used other peoples solutions but still nothing.

using UnityEngine; using System.Collections;

public class PausingAnimationCollision : MonoBehaviour { private bool playTriggerAnimation = false; private bool collided = false; public float animationSpeed = 1f; public float speed = -0f; public float upSpeed = 1f;

 // Update is called once per frame
 void Update()
 {
     gameObject.GetComponent<Animation>().enabled = true;

     //if (!playTriggerAnimation)
     // {
     //    gameObject.GetComponent<Animation>().enabled = true;
     //    collided = false;
     //    Debug.Log("Animation playing");

     // }


     if (collided == true)
     {

         gameObject.GetComponent<Animation>().enabled = false;
     


         GetComponent<Animator>().speed = speed;


         Debug.Log("AAAAAAAA");
     }

     else
     {

          gameObject.GetComponent<Animation>().enabled = true;
         //GetComponent<Animator>().speed = upSpeed;
         Debug.Log("BBBBBBBBB");

     }
     }

 

 public void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         playTriggerAnimation = true;
         collided = true;
         //gameObject.GetComponent<Animation>().enabled = false;
         Debug.Log("Animation stopped");
     }
 }

         public void OnTriggerExit(Collider other)
 {

     if (other.gameObject.tag == "Player")
     {
         playTriggerAnimation = false;
         collided = false;
        // gameObject.GetComponent<Animation>().enabled = true;
         Debug.Log("Animation started");
         

     }

 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

163 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem: My animations like rolling do not roll far at all 0 Answers

Rotating 2D Sprite 0 Answers

Animator Position VS Script Vector 3 0 Answers

Method for Flightpath Trajectory 0 Answers

Play animation once (when down key pressed) in c# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges