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Question by jimmyismike · Jun 13, 2011 at 03:03 AM · audiogunshot

How do I add sound to this script

I have a script for shooting my gun (you can have if you wish) I need to make it so i can add a audio to this script like a gun shot sound

Script \/

 var prefabBullet:Transform;
 var shootForce:float;
 
 function Update()
 {
     if(Input.GetButtonDown("Fire1"))
     {
         var instanceBullet = Instantiate(prefabBullet, transform.position, Quaternion.identity);
         instanceBullet.rigidbody.AddForce(transform.forward * shootForce);
     }
 }
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Answer by aldonaletto · Jun 13, 2011 at 03:22 AM

Add an audioSource to your gun, drag the sound you want to shootSound in the Inspector and fire the sound using:

 var shootSound:AudioClip;
 
 function Update(){
   if (Input.GetButtonDown("Fire1")){
     audio.PlayOneShot(shootSound);
     var instanceBullet = Instantiate(prefabBullet, transform.position, Quaternion.identity);
     instanceBullet.rigidbody.AddForce(transform.forward * shootForce);
   }
 }
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avatar image jimmyismike · Jun 13, 2011 at 03:44 AM 0
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Thank you very much it worked good. A few small errors just had to add a { in a spot no biggie. Thank you very much this helps alot!

avatar image Assassin8P · Aug 07, 2013 at 05:09 AM 0
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Where would the { go? please contact me by email edwardclark48@yahoo.com

avatar image ShockdeadGames · Mar 17, 2015 at 09:01 PM 0
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I am getting errors with this script. Can you fix this?

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Answer by ShockdeadGames · Mar 17, 2015 at 09:02 PM

I edited the script a little just for the sound. I did this:

var shootSound:AudioClip;

function Update(){ if (Input.GetButtonDown("Fire1")){ } audio.PlayOneShot(shootSound)};

Now I get a bunch of errors. What did I do wrong?

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