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Octillerysnacker · Dec 30, 2016 at 02:41 PM ·
timeframerateframes
Is it possible to move time per rendered frame?
I've created a simulation that takes a long time to finish, so I'd thought I'd try to speed it up. I don't want to simply change the timescale, because the accuracy of the simulation would decrease.
So am I able to move time per frame? For example, I could move the in-game time 1/60th of a second for every frame. Thanks in advance.
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