Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ExtremePowers · Oct 29, 2014 at 07:33 PM · fpstimeframerateframes

Framerate counter

I have made/found a simple framerate counter, but the weird thing is the result, it is not the same as the stats give in the fps section.

 var updateInterval : float = 0.5;
 
 private var frames : int; // Frames drawn over the interval
 private var timeleft : float; // Left time for current interval
 private var accum : float;
 var highestFPS : float;
 var fps : float;
  
 function Update() {
     timeleft -= Time.deltaTime;
     frames++;
     accum += Time.timeScale/Time.deltaTime;
     
     if(timeleft <= 0.0) {
         fps = accum/frames;
         if (fps > highestFPS) {
             highestFPS = fps;
         }
         accum = 0.0f;
         timeleft = updateInterval;
         frames = 0;
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by gribbly · Oct 29, 2014 at 09:00 PM

Try doing it in FixedUpdate().

If the differences in results are minor (like 29.9 instead of 29.8), it's probably just rounding somewhere in the chain and nothing to worry about.

If it's a major difference (like 60.0 vs. 30.0) then you probably screwed up your code =]

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ExtremePowers · Oct 29, 2014 at 09:13 PM 0
Share

The difference is something between 10 and 20 frames per second and putting it in a FixedUpdate made the fps stay solid at 50.

avatar image ExtremePowers · Oct 29, 2014 at 09:42 PM 0
Share

I found out that the framerate showed by the stats screen isn't the "real fps" so there was nothing wrong with my script.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

27 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Real elapsed time since frame begin 1 Answer

Is it possible to move time per rendered frame? 0 Answers

How to measure time independently on frame rate? 2 Answers

Is it a bad practice to change the timescale for the whole game? 1 Answer

Is there a way to speed up the game more than 100 times? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges