Question by
Kajan · Sep 24, 2015 at 08:52 PM ·
shadersoptimizationtexturesoptimizingoptimise
Optimize the standard shaders texture slots?
So my question is if theres some way to change how the texture slots is used. Since you dont need to whaste a whole RGB file on a grey scale texture like ao, roughness or metalness.
What we want to have is: normal map - RGB texture Albedo - RGB-A texture * and one texture with ao in R channel, roughness/gloss in B channel, metallness in G channel. And if needed emissive in the alpha channel
This will give you 3 textures instead of 5.
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