Question by
theCodeHermit · May 24, 2020 at 06:27 AM ·
shaderstextures
Unity Shader-Graph randomly tiled sprite
Lets say I have a shader with a clean white tile. Then I use it on a wall and tile it a few times. I also have a sprite with numbers. Now, is it possible and if yes how. To put a random sprite number on top of the already tiled texture? I am pretty sure this can be achieved with shadergraph, but I am hardly an expert and I really dont want to spend a month or more try-erroring my way through...
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