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Question by 0tacun · Apr 18, 2014 at 09:25 PM · animationinputtriggermecanimclear

Clear mecanim trigger input?

I have the problem that when I press accidently the dash key while jumping, the dashTrigger stays activated, thus after my jumping is complete I automatically dash. The same goes when I press the attack key or any other state I am calling with a trigger.

So my question is: Is there somehow a workaround to clear the input and not enable some combo-queue-behaviour?

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avatar image fendorio · Apr 18, 2014 at 09:30 PM 0
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Post some code?

avatar image 0tacun · Apr 18, 2014 at 09:36 PM 0
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Well...

In function Update I do stuff like this:

     if(!isDashing && !isJumping && !isHanging && !isFalling) {    
         if (Input.GetButtonDown("DASH1")) 
             animator.SetTrigger("dashTrigger");
     }

I don't see any problems with that

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Answer by Nido · Sep 19, 2016 at 10:33 AM

Even it's an old post...

First and easier solution is having a bool to check if you finished the jump (via colliders, raycast, position...) and set the bool "jumping" to true when Input happens:

 if (Input.GetButtonDown("DASH1") && !jumping) 
 {
              animator.SetTrigger("dashTrigger");
              jumping = true;
 }

Or use the Animator.ResetTrigger a frame before the player touches the ground. https://docs.unity3d.com/ScriptReference/Animator.ResetTrigger.html

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