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Question by kubitus2 · Sep 02, 2017 at 04:06 PM · script.texturessphereuv mapping

Two textures on a sphere depending on latitude

Hello!

I'm trying to create dynamic model of a planet with two textures (ice & water). I want those two textures to be latitude dependant. For example: ice covering only 10 degrees from both poles. I want the value of said latitude to change over time.

I have no idea how to start i.e. how to access UV map from script and blend two materials. So far I have standard Unity sphere and two materials.

Greetings and thank You in advance.

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avatar image Namey5 · Sep 03, 2017 at 06:52 AM 0
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There is no way to blend between materials in Unity; you would need to use a custom shader.

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