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Question by moodiey · Apr 06, 2017 at 07:28 PM · iosvrmobileperformance

Game view performance VS actual build performance

I've been puzzling over this performance issue for a while now. I'm building a mobile VR game for google cardboard, everything is going great but the performance (framerate specifically) of it when testing in unity game view has become worse than when i actually build and run it on my phone (iphone6).

Is this normal? isnt my macbook pro more powerful than my phone? why would the performance be different?

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Answer by Cuttlas-U · Apr 06, 2017 at 09:41 PM

Hi this may happen some times depends of your layout if u look at the edit window and the game window at the same time it may cost u more frame in compare to your phone that only has one view.

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avatar image marrobin · Nov 16, 2020 at 02:31 AM 0
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This helped a bunch to improve performance on my macbook pro. Setting up the game view tab so that it runs in the same window as the scene view editor so that you toggle between the tabs is the only way to get game view to run ok for me.

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Answer by FortisVenaliter · Apr 06, 2017 at 10:36 PM

It could be profiling or editor overhead. Try building to Mac and see if the built version is slower than your phone version. Also, the default graphical settings for phone tend to be lower than the settings for PC/Mac, so that may have an influence.

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