Question by 
               omarkhairy150 · Apr 30, 2020 at 10:53 AM · 
                networkingmeshkinectmirrorcompression  
              
 
              Sending a kinect generated mesh over network using mirror package.
So I'm trying to figure out a way to send a mesh generated by a host machine connected to Kinect 2.0 to another client machine while they're connected over network using mirror package. putting the player prefab "Kinect generated mesh" won't send the mesh because apparently the mesh is too heavy for the network to be sent. And I asked if I can send the data of the mesh and then the client side generate the mesh using the sent data, I was told that it would still be too heavy. So is there another way to send the mesh over the network?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                