Using Texture as HDR color?
I'm using Shader Graph to create a glowing material. I used a Color node with HDR mode and connected it to the Emissive and it works fine. But if posible I wanna use the same shader for different objects with different colors. Can I use a Texture as the color picker to create different color glows?
Comment
@IvanPrz Did you manage to find an answer since the question was asked? I have exactly the same need and there are no useful resources on the topic on the internet :)