How to make a 'Simple Texture 2D LOD' infinite using a Shader Graph ?
Hi!
I have a Noise texture that I've made on my own. I want to make it infinite to be able to scale it.
I was using Simple Noise texture before that. But it was just infinite from the beginning so I could scale it.
Now my own texture is not infinite. So how can I make it infinite?
Infinite means that I want the texture to loop continuously, top to bottom, and left to right.
Thank you!
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