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Question by Warl0ck · Dec 17, 2016 at 09:21 PM · script.smoothperlin noise

Fade in and Fade Out Camera Shaking Effect Over Time

Hello Guys... I am Having Trouble for Making Fade In and Fade Out Effect For For Camer Shaking

As we know perline noise start from random value between 1,-1 and then gives us smooth and random graph which is very good for camera shaking

but my problem is wehn i press button it starts the shaking camera for 5 seconds and then when i press button again it just takes random number then it goes shaking again smooth...

what i want to do is make fade effect so that camera start shake from last position when and keep shaking smoothly

this is basic scrip i am using using UnityEngine; using System.Collections;

 public class ExampleClass : MonoBehaviour {
     public float heightScale = 1.0F;
     public float xScale = 1.0F;
     void Update() {
         float height = heightScale * Mathf.PerlinNoise(Time.time * xScale, 0.0F);
         Vector3 pos = transform.position;
         pos.y = height;
         transform.position = pos;
     }
 }
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