Construct class with properties depending on parameter
Ok so basically I am trying to setup an MMORPG. I am new to C Sharp and Unity however I am very experienced in lua. Anyways I started with making classes. My problem is with my vocation class. When I create the object, I want to pass an integer value to my vocation class constructor, and depending on that value the constructor assign default values to the object.
lets take a look at the code I started with before I realized I didn't know what I was doing.
using UnityEngine;
using System.Collections;
public class Vocation : MonoBehaviour
{
public string Name;
public uint BaseSpeed;
public uint ManaGain;
public uint HealthGain;
public uint ManaRegen;
public uint HealthRegen;
public enum Type
{
}
public Vocation(int voc)
{
}
public class Mage : Vocation
{
public Mage()
{
Name = "Mage";
BaseSpeed = 200;
HealthGain = 10;
ManaGain = 10;
HealthRegen = 5;
ManaRegen = 5;
}
}
}
Can someone help me figure out a way to organize and add as many different types of vocations as I want, all with their own default values for the properties such as "HealthGain", ect, and make it so when I create the vocation like so "Vocation mage = new Vocation(1)". Please and thank you for any help.
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