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Question by Codinablack · Jul 06, 2016 at 09:56 AM · script.

Construct class with properties depending on parameter

Ok so basically I am trying to setup an MMORPG. I am new to C Sharp and Unity however I am very experienced in lua. Anyways I started with making classes. My problem is with my vocation class. When I create the object, I want to pass an integer value to my vocation class constructor, and depending on that value the constructor assign default values to the object.

lets take a look at the code I started with before I realized I didn't know what I was doing.

 using UnityEngine;
 using System.Collections;
  
 public class Vocation : MonoBehaviour
 {
     public string Name;
     public uint BaseSpeed;
     public uint ManaGain;
     public uint HealthGain;
     public uint ManaRegen;
     public uint HealthRegen;
 
     public enum Type
     {
     }
 
     public Vocation(int voc)
     {
 
     }
 
     public class Mage : Vocation
     {
         public Mage()
         {
             Name = "Mage";
             BaseSpeed = 200;
             HealthGain = 10;
             ManaGain = 10;
             HealthRegen = 5;
             ManaRegen = 5;
         }
     }
 
 }

Can someone help me figure out a way to organize and add as many different types of vocations as I want, all with their own default values for the properties such as "HealthGain", ect, and make it so when I create the vocation like so "Vocation mage = new Vocation(1)". Please and thank you for any help.

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Answer by Codinablack · Jul 07, 2016 at 05:54 AM

Was this the wrong place to ask?

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