Issues with HDRP shader graphs.
Hi, I just started using shader graphs and am running into some trouble. I'm trying to create a fire effect following a youtube tutorial, and instead of using the PBR graph the authour is using I am using HDRP lit graph instead. Does this affect the outcome much? My main problem is that setting the Y axis of the Vector 2 node on the left to a negative number isn't changing the offset value at all like it does in the tutorial. I followed the directions correctly, is there something extra I had to do? Also another issue is that the result has the color all black while the main preview shows no issues as shown on the picture on the bottom. Here is the tutorial: https://www.youtube.com/watch?v=glSsaRpHKos
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