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How do I make glossy surfaces
For an architectural visualization project I need to add glossy surfaces to make, say, ceramic countertops and metal appliances realistic. I don't have Unity Pro. How can I achieve this?
Apparently lightbaking won't work, since the reflection should move when the FPS controller camera moves. A step by step walkthrough of this (I am a newbie) would be appreciated.
if you're new, the very short answer is you just need to buy or find a very good "shader" that suits your desires - such as DaveA explains.
Answer by DaveA · Oct 13, 2011 at 10:32 PM
You'll probably want a Specular Shader which has shininess as a parameter, as a start. A bumped specular shader allows for a bumpmap which can give texture (depth) to the surface. But you may want to look into Allegorighmic's procedural shaders which allow for all that and more.
Answer by Ashkan_gc · Oct 14, 2011 at 07:33 AM
i would recommend hard surface shaders in the asset store which has a free package and a pro one. the pro one requires unity pro so you can not use it. allegorithmic textures for what you mentioned are good too. take a look at their website and the relevant catagories.
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