Some of Assets loaded even on empty scene
Hi,
I have some problem with memory management. Looks like unity is loading some of assets (meshes/textures/materials) on my project event when I made empty scene.
To find all loaded resources I use Resources.FindObjectsOfTypeAll<Renderer>()
. From the Unity documentation it says:
This function can return any type of Unity object that is loaded, including game objects, prefabs, materials, meshes, textures, etc. It will also list internal stuff, therefore please be extra careful the way you handle the returned objects.
which I understand that these objects are loaded into memory (and it looks like, because this scene uses almost 350 MB of GfxDriver memory ).
Why unity is loading these objects? Is there a way to disable loading of these at start?
Best regards, Tomasz