Question by 
               fustalol · Mar 21, 2018 at 11:37 AM · 
                memorymemory managementmemory-leak  
              
 
              On iOS platform, my application take about 900MB of memory at startup for some seconds
Hi, I'm developing an iOS application made from Unity with Wikitude for Augmented Reality. At application startup, the memory usage reach 8-900MB for a second and then It goes down to 300MB of average while using the application. Using this guide: https://support.unity3d.com/hc/en-us/articles/115000630203-How-to-find-memory-leaks-on-iOS I’ve found that the call LoadObjectThreaded and LoadFileCompletely from PersistentManager of Unity use a peak of 8-900MB of memory to open, resize and transfer "shaders". How can I find where I'm using this memory inside te Unity project? Is It a problem with Unity or with my assets?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                