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Question by WardPeeters · Dec 08, 2016 at 09:31 PM · vrcolorrendertextureimage effectsmultiple cameras

Unity crashes - multiple cameras with image effects and fade to black

Hello

I am working on a mobile VR game using the google vr sdk, which means I have a main camera and two child cameras : left and right camera.

I put these image effects on both cameras child: Screen Space Ambient Occlusion, global fog, bloom and vignette. I do have this warning: Tiled GPU perf. warning: RenderTexture color surface. But I looked it up and it means that these image effects are not good for the mobile fps which in my case seems not to be a problem.

"The warning only shows up when you're in mobile graphics emulation mode (so turning off the emulation under Edit -> Graphics Emulation) would get rid of it."

This is working out fine for me. But I have a script for when my player dies and it fades the camera to black. If I play the game and die unity crashes and on phone the game also crashes. Here is the script:

 Color aux = fade_image.color;
         while (fade_image.color.a < 1f)
         {
             yield return 0;
             aux.a += Time.deltaTime/2;
             fade_image.color = aux;
        }

These crashes are not happening when the image effects on both cameras are turned off.

Who can I keep the image effects and the fade to black? What is causing this problem and why ?

Thanks

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