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Render Splitscreen to RenderTexture
I'm trying to capture the screen to a texture (primarily for supersampling to compensate for large pixels from using distortion effects) when doing splitscreen rendering; however the camera's viewport rect does not seem to be taken into account when rendering to a texture.
How shall I best go about setting things up to render both views into the same texture? Are there blitting solutions fast enough for realtime capture to allow each camera to have a separate view and then I manually stitch them together?
Thanks for any help.
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