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Apply Projector-Realsense calibration to Unity3d Camera
I built a calibration tool to calibrate a Intel Realsense D415 camera with a projector. The result of the Calibration is a DotNetMatrix with 11 entries. With that Matrix, I can get the correctly mapped 2D Screen position of a 3D Point
I also built an AR Sandbox in Unity . So I'm looking for a way to get this calibration into the Unity3D camera. My aim is, that everything that the camera sees is correctly mapped from the 3D space to Screen space.
The Projection Matrix in Unity3d is a 4*4 Matrix in a column-major. My Calibration Matrix is an 11*1 Matrix, is there a way to generate a 4*4 Matrix from that source? Or is there any other way I could solve this issue?
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