Different physics behaviour with identical setup?
Hi there! I extracted some parts of the Unity Tanks tutorial to play around with some AI code. I quickly implemented a simple movement script and noticed that the tanks would float around on the ground after colliding. I checked with the Tanks tutorial where this does not happen and found out that my setup is identical.
Same script, same components on the tank, same parameters, same global physics settings, same everythin. But still do the tanks float around after colliding in one case and don't in the other.
I have made a video showing that.
Now, I do hope that I just overlooked something that you guys may see immediately. Otherwise, I really don't know where I could influence this behaviour.
So, can anyone help out here?
Best regards, Christian