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Unity Terrain textures and Aquas water asset not showing correctly on some android devices. GLES problem?
Hello guys,
I have a problem with my terrain textures but only on some Android devices. I noticed that using OpenGL ES 3.1 everything is fine - terrain textures are not pixelated or blurry and Aquas water asset is rendered ok. The problems come with devices using OpenGL ES 2.0. I thing this is a problem related to shader but I am not sure.
I tried everything around texture setting like disabling Mip Maps, tried differend compressions, also I tried to change all terrain settings but no luck.
Here are screenshots I get with the GLES 2.0. Left and right corner of my terrain. Left seems ok, but the more I scroll to the right, the terrain textures get worse and worse...
Left corner of the terrain seems ok:
Right corner of the terrain is blurry:
Can anyone know the answer what might be the problem?
Using Unity 2019.2.14 Texture Compression ETC2 (GLES 3.0) Texture Quality = Full Res Terrain Texture Res = 512 Terrain Material = Build-In Diffuse
I have no idea how to resolve this.
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