Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by yasacan · Nov 14, 2019 at 12:45 PM · 2d gamewaitforsecondstime.deltatimeif

Enemy waits 5 seconds after attack

I know this question asked before but I couldn't implement those answers to my code. My game is 2D game and I have flying enemies follow the player, when enemy closer than 6f it charges towards to player. On my code enemy keeps charging to player if player is closer than 6f. What I am trying to do is when enemy charges it should wait 5 seconds to charge again, but keep following the player, when 5 seconds passed if player is closer than 6f it charges again, could you help me where to implement time check?

Here is my code;

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class EnemyFollow : MonoBehaviour
 {
     public float speed;
     public float chargingSpeed;
 
     private Transform target;
 
     private Animator animator;
 
     private bool isCharging;
 
     private Vector3 positionToChargeTowards;
     void Start()
     {
         target = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
         animator = GetComponent<Animator>();
     }
 
     void FixedUpdate()
     {
         if (!isCharging)
         {
             if (Vector3.Distance(transform.position, target.position) > 6f)
             {
                 transform.position = Vector3.MoveTowards(transform.position, target.position, speed * Time.deltaTime);
 
                 animator.SetBool("ChargeUp", false);
             }
             else if (Vector3.Distance(transform.position, target.position) <= 6f)
             {
                 positionToChargeTowards = target.position;
                 isCharging = true;
             }
 
             if (transform.position.x < target.position.x)
             {
                 transform.localRotation = Quaternion.Euler(0, 180, 0);
             }
             else
             {
                 transform.localRotation = Quaternion.Euler(0, 0, 0);
             }
         }
 
         else
         {
             animator.SetBool("ChargeUp", true);
 
             Invoke("Charge",0.8f);
 
             if (Vector3.Distance(transform.position, positionToChargeTowards) < 0.125f)
             {
                 isCharging = false;
             }
         }
     }
 
     void Charge()
     {
         transform.position = Vector3.MoveTowards(transform.position, positionToChargeTowards, chargingSpeed * Time.deltaTime);
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

217 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Confused about waitforsconds and need help with making slowmotion only last for a certain number of seconds and then cool down 2 Answers

Can somebody help me fix this script? 2 Answers

Time.deltaTime Stuck Camera 1 Answer

how to give an object rigid body after x seconds 0 Answers

Trying to make my code pause using coroutines, what am i doing wrong? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges